![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPF_ZiLjWGezQ1O2vP9533UXvGd8uUszHg-GH_HFCdcWWcYASMbqEOGRffywrKEWkjninxC97L3afueS3BUlPY1KGIsj39zCHCZ2x7HLdKm61oIqzn2gAMXjXE-J1PFWiLYMXIjsILXhI/s200/tut10screen6.jpg)
I did realise that there are no eyeballs, this has just been put to the side. But now things are starting to look realistic, I decided to add this feature. Simply creating a sphere and applying a planar UVW Map modifier to reflect the planar layout of the source image, (flat from a front view), I placed this inside the entity and applied a smaller version of the original source image of myself (just the individual eye) and cloned this for the other eye, changing the material to the other eye, again for accuracy.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh47PrluY2ZivoMrcMu4CXJn1ZRcgtxK1Bq1hKdKAyYtBvww6RbGp_dkwPTaTCfcBq3YyKlFP1P-55wcli5mrXBAnM26XLKr6sDqUAZUNT7o4K6zYrpxHFJN8u1gcJ8uRGllXIN_usz2Zk/s200/tut10screen7.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhcn3mH1ENee8HWXN9PcFgOXviyzaxqHGTSZIzPrD_g8iFn0IHe2NkW0pQw47x36N6ctCpRwWPE_9N68VbXyyDZwa1qKOD8RQITMviiC_m4WYjbvp3Yy99d5oObyZvzBj05hmn-3nFkbUg/s200/tut10screen8.jpg)
Foolishly, I did not save before the next step, so I did end up doing it again, but I attempted to attach the two spheres to the mesh. (Not weld, just attach, so they were a group). This resulted in the following:
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhh00dmiuZ0BGxmd4oViOo94GGnPoBN_0TP_r2LFDrW9quFOGaInjiqNE1KsTsFqdAt4V1bhAVa9vu6UHIONYC6KytAqQIIRlznu4dQ8sd6DL2kQPtXHPfU4pkriJqVJPu8pphsgN88OTY/s200/tut10screen9.jpg)
My texture was all but thrown out the window. From experience last year, I know you can spend absolutely hours fiddling with materials in MAX, and I really did not fancy that! It was easier to simply recreate the spheres and apply the ready-to-use materials.
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