6 Oct 2010

Modelling; Part 4

I have now created the head, the neck and part of the shoulders.

Starting with a sphere, I got rid of redundant polygons and extruded edges to form the shape of the back of the head. This was really quite easy, it sounded and looked quite a daunting task, but once I got stuck in it didn't actually take that long to get some results.




Using Alt+X I was able to see clearly through the transparent mesh to gain accuracy.



After forming the majority of the head neck and shoulders, I attached the "sphere" to the face I had already created but none of the vertices were joined up. So individually welding the vertices together I managed to get one entity, shown below with and without both the grid and turbosmooth modifier.



It obviously needs tweaking once again, but that's not bad! I really feel like I've achieved something today because it just looks like its starting to come together!

Modifying the Topology... Again

The nose was not suitable for progression, so I have modified it as shown below.



And again ...



And now it finally is usable! I have now extruded the closed off nostrils to a negative value to give the effect of a nasal cavity.




As you can see my model now reflects a good model of a nose. It does require tweaking, but I will do this at a later stage, right now I'm going to focus on creating the head.

Modelling; Part 3

I have continued to model my head and mirrored the entity so far to create the full face.



The left image shows my topology only, the right imge shows the topology with NURMS Subdivision to give the face a smoother outcome. (This was not used for progression, this was for demonstrational and reflective purposes only).

A turbosmooth modifier was added to the entity.

Modifying my Topology

I have altered my topology slightly to both simplify it and make it easier and better for animating.




Areas around the cheek have been changed so that the polygons make a nicely flowing grid across the cheek, as oposed to the mess it was before.

Modelling; Part 2

Continuing making my head, I have used the references created in 3ds Max to draw out my polygons,...



30 Sept 2010

The Group Work

Having had a delightful presentation from Elli about the Group Project, I have been enlightened with the thought of portraying Essex in such a positive way.

It was a shock to hear such facts about Essex - the place I have lived all my life - and upon writing this post I think that maybe some of those facts should be shared in our group animation to show just what an interesting place Essex is! For instance, I couldn't believe we have 350 miles of coastline! And that Colchester was the capital of England even before London existed!

I have contributed ideas towards our group animation and hopefully we can agree on an idea that we all like, and that will be to Elli's liking.

Modelling Part 1; Prep Work

I have watched the videos for the first stage of modelling; the preperation.

Using photoshop I have used the Lens Correction modifier to flatten the photographs of my head (both front and profile views).



Following this I combined the two images and made horizontal guidelines (in light blue) to line the two up (also rotating the profile view slightly so all features of the face are lined up properly).



Then I marked off the protrusions and creases of my face as guidelines of contours and to give an idea of depth in the image (darker blue) and then divided the image into polygons ready for modelling in red.



Finally the image of both views has been imported into 3ds max to create the guides using planes.

(More screens)

29 Sept 2010

Intial Thoughts On The Module

My first thoughts on the module are mainly negative! I used 3ds Max last year for another 3d module, and really did not get on with the software at all.

The difficulties I had were mostly with the materials; they did not look very realistic and I really struggled with the UVW mapping modifier. Also overcomplicating the modelling stage in general made my work a lot harder than it needed to be.

So to have to do another 3d module now, I am quite anxious about the results at this stage.