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I did realise that there are no eyeballs, this has just been put to the side. But now things are starting to look realistic, I decided to add this feature. Simply creating a sphere and applying a planar UVW Map modifier to reflect the planar layout of the source image, (flat from a front view), I placed this inside the entity and applied a smaller version of the original source image of myself (just the individual eye) and cloned this for the other eye, changing the material to the other eye, again for accuracy.
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Foolishly, I did not save before the next step, so I did end up doing it again, but I attempted to attach the two spheres to the mesh. (Not weld, just attach, so they were a group). This resulted in the following:
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My texture was all but thrown out the window. From experience last year, I know you can spend absolutely hours fiddling with materials in MAX, and I really did not fancy that! It was easier to simply recreate the spheres and apply the ready-to-use materials.